Design & Technology
Year 7
Topic & Key Content | Additional Reading & Resources |
---|---|
Timber Bird/Bug House Pupils use knowledge learned in class to desing and make a timber bird/bug house. They learn about ergonomics and perspective drawing to sketch a 3D model of their house. Pupils demonstrate their understanding of H&S and using hand tools safely. |
Supported by in class resources and homework tasks |
Fabric Monster Pupils are introduced to fabrics, learn how to thread a needle and create a range of designs using embroidery stitching. Pupils will design their monster toy to meet a specification and chosen design brief. |
Supported by in class resources and homework tasks |
|
Year 8
Topic & Key Content | Additional Reading & Resources |
---|---|
Micro Bedroom
Pupils learn to use Techsoft 2D CAD programme to create a micro bedroom based upon a real life situation (Design brief). They translate their ideas and develop skills in modelling and the use of multi materials to create an architectural model of a micro house bedroom including internal walls and furniture to scale. |
Supported by in class resources and homework tasks |
Metals Trophy Metal & Recycled Material Project Pupils design and make a product with a focus on Metals. Pupils learn about the properties of metals, how to cut, shape and drill metal to create a trophy. They have access to a range of multi materials to create accessories for their trophies, showing an understanding of the properties of each material and the correct H&S when using machinery independently. |
Supported by in class resources and homework tasks |
Year 9
Topic & Key Content | Additional Reading & Resources | |
---|---|---|
Pop-Art Inspired ClockPupils build on their knowledge by researching existing designers, target markets, user needs and wants to generate a specification. They independently design and make a timber based clock using a range of multi materials to decorate in the style of pop-art design movement. They will independently use a range of hand tools and machinery to attach a clock mechanism and create a high quality functional product. |
|
|
Mechanical Toy Pupils learn about CAMS’s and how products use CAM mechanisms to work. They create a mechanical CAM toy linked to their design ideas and demonstrating their understanding of how a CAM can create a flow or movement. |
|
|
|